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Registered: 10-2012
Posts: 82
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posticon Translation Template


Template: Please copy the phrases below, and put your translation in a new post.
Note: It is not necessary to translate "Golems", but you may wish to provide a phonetic spelling for GO-LEM-S if possible.
If you don't know all of the words, just fill in the ones you do know. Another user can copy your template and contribute their additions.
This template is currently a work in progress. Please check back regularly to find updates.

---

Golems:
Version:


Main Menu:
New Machine:
Save Machine:
Load Machine:
Import Machine:
Record Video:
Exit Program:
OK:
Cancel:


Settings:
Display:
Display Quality:
Low:
Normal (medium):
High:
Resolution:
Full Screen:
Frequency:
Colour Depth:
Frame Rate:
Use VSync:
Tooltips:
Show Tooltips:

Keybard:
Keyboard Shortcuts:
Control Points:
Rotate:
XY-Plane:
YZ-Plane:
Snap:
Axis-Lock:
Statics Selectable:
Show Layers:
Select Grouped Objects:
Select Multiple Objects:
Show Object Properties:
Copy:
Delete:
Focus:
Zoom:
Next Camera:
Previous Camera:
Default Camera:
Menu:
Screen Shot:

Recording Options:
Video Format:
Compression Quality (1% to 100%):
Frames per second:
Begin Recording:


Machine:
Name:


Environment:
Speed:
(Paused):
Half:
Double:
(Unlimited):
Gravity in each direction (x,y,z):
Grid Spacing:
Lock:
Units (x,y,z):
Rotation:
Angles to snap to (degrees):
Background:
Colour/Color:
Clouds:
Serene:
Sunset:
Stars:
Show grid in design mode:


Exit:
Are you sure you want to exit?:
Yes:
No:


Engage physics!:
Layers:
Sensors:
Axis:
Snap:
Static:


Select:
Click and hold an object to select it. While selected, press enter to change its properties. To change the plane of movement, hold down Z or X:

Island Select:
Select connected things all at once. You can also select multiple things by holding down Control (Left):

Rotate:
Select something, then click and drag around it to rotate. To change the axis of rotation, hold down Z or X. You can also rotate something by holding Shift (left):

Stretch:
Select something, then drag one of the white control spheres to change its shape. You can also stretch something by holding down Alt (left):

Show Wires:
Wire mode lets you see the wires connecting different parts of your machine, as well as functional components like batteries. Components that can be connected with wires have green or yellow ports:

Box:
Create a box:

Sphere:
Create a sphere:

Cylinder:
Create a cylinder:

Tube:
Create a tube:

Pyramid:
Create a square-base pyramid:

Cone:
Create a cone:

Ellipsoid:
Create an ellipsoid (a sphere that you can stretch along each axis):

Capsule:
Create a capsule (a cylinder capped with half-spheres):

Axle:
The two ends of an axle are free to rotate around each other along their main axis. An axle will act as a motor if it is wired to a battery or other signal:

Hinge:
The two ends of a hinge can rotate around each other along the axis that runs perpendicular to their main axis. A hinge can be powered if it is wired to a battery or other signal:

Hydraulic:
The two ends of a hydraulic can move closer or farther apart, up to limits that you can set in its properties. A hydraulic can be powered if it is wired to a battery or other signal:

Ball and Socket:
The two ends of a ball and socket are free to rotate about each other on all three axes:

Battery:
Batteries are functional components. In wire view, you can click and drag on the top port to create a wire that can power motors. In the properties window, you can set batteries to output a signal that changes over time:

Function:
Takes a signal and changes it according to a function you can design in the properties window. By connecting a wire to the top input port, you can turn the function on and off, or have it remember its current signal:

Input:
When your machine is running, this allows the user to control a signal with key presses or visual controls:

Oscilloscope:
When your machine is running, oscilloscopes will graph the signal they receive:

Touch sensor:
A touch sensor is a box that outputs a signal when it contacts an object:

Distance sensor:
A distance sensor detects when any object enters its 'view'. Select the sensor to see its view shape. You can move, stretch, and rotate the view shape or you can choose a different view shape in the properties window:

Multimeter:
A box that can detect its position, rotation, velocity, or acceleration:

Contact:
Contacts are like electrical conductors. If they touch, then signals will pass through them:

Rocket:
A rocket will output a force proportional to its signal. (Wire a battery to the rocket to create a signal). You can adjust the maximum force in its properties menu:

Gear:
Create a gear:

Force Beam:
A force beam that either grapples or pushes. Outputs how close the beam is to the object it reaches:

Camera:
Cameras let you see the world from their view. Press Page Up to switch your current camera. Cameras are only visible in wire mode:

-------------------Update 04 September 2009---------------------

Properties:

Matter:

Density:
Material:
Default:
Iron:
Wood:
Concrete:
Granite:
Glass:
Plastic::
Rubber:
Ice:
Helium:

Make this object static (it won't react to physics, but other objects can still crash into it):
Make this object sticky:
Position:
Rotation:
Size:
Radius:
Height:
Width:
Length:
Inner Radius:
Arc:


Appearance:
Primary:
Highlight:
Show Text:
None:
Camouflage:
Checkers:
Galvanized metal:
Rivets:
Spots:
Star:
Steel Box:
Stripes:
Treadplate:

Color Chooser:
Hue:
Saturation (sat):
Luminosity (lum):
Red:
Green:
Blue:
Alpha:


Motor:
Ball Bearing:
Left Radius:
Right Radius:
Left Length:
Right Length:
Left Angle:
Right Angle:
Distance:
Min Distance:
Max Distance:
Universal Joint (A universal joint constrains rotation on the 3rd axis):
Joint Length:
Joint Radius:
Ball Radius:
This motor should interpret input as:
This motor should interpret output as:
Force:
Velocity:
Acceleration:
Maximum velocity:
Maximum force:
Spring:
Treat as spring:
Spring Constant:
Spring Friction:

Sensor:
Ignore Attached Objects (not including joints):
Ignore Attached Objects (Including joints):
Ignore Non-Static Objects:
Ignore Static Objects:

(Rocket)
Maximum Force (Newtons):
Effects:
(Original Effect):
Magic:
Nova:
Plasma:
Rings:
Rocket:
Saturn V:
Smoke:
Spark:
Sputter:
Name:
Luminescent Trail:
Min, Max Angle:
Min, Max Lifespan (milliseconds):
Initial, Final Size:
Number of Particles:
Initial Velocity:
Safe Effect:
Enable Effects:

(Force Beam)
Max Grapple/Push Force:
Beam Length:
Show Beam:
Luminous Beam:
Push Colour:
Pull Colour:

(Gear)
Tooth Width:
Tooth Height:
Tooth Angle:

(Multimeter)
Altitude:
Maximum Height:
Minimum Height:
Orientation:
Position:
Report values relative to the orientation of the component:
Maximum X Range:
Minimum X Range:
Velocity:
Acceleration:

(Camera)
Lock Camera Orientation:

Input:
Input Device Name:
Input Type:
Slider:
Text:
Key Event Type:
Hold Down:
Toggle:
Key:
(Unknown key):
Output -1 when unpressed (0 otherwise):

(Function)
Unnamed:
Line:
Zero:
Parabolic:
Cubic:
Sine:
Cosine:
(Slope):
Function Name:
Battery Options:
Modifier Options:
Battery Switch:
Set the minimum signal needed to activate the switch:
Switch Threshold:
Input must be (__>__) the threshold to activate:
Switch Action:
Turn Off/On:
Invert Signal:
Hold Value:
Multiply Value:
Example: If Threshold is 0.5, and the operation is >=, and the action is 'Off/On', then the function will output 0 unless the switch receives an input of 0.5 or greater:

New Layer:
Copy Layer:
Select Layer:
Move to Layer:
Delete Layer:
Ground:
Lock:
Hide:

-as posted by:
golems_jacob
     

---
Who is John Galt?
10/9/2012, 12:24 pm Link to this post Email ARKtest   PM ARKtest Blog
 


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