Salvage Project https://bgucfanforum.runboard.com/t5 Runboard| Salvage Project en-us Thu, 28 Mar 2024 19:01:15 +0000 Thu, 28 Mar 2024 19:01:15 +0000 https://www.runboard.com/ rssfeeds_managingeditor@runboard.com (Runboard.com RSS feeds managing editor) rssfeeds_webmaster@runboard.com (Runboard.com RSS feeds webmaster) akBBS 60 Salvage Projecthttps://bgucfanforum.runboard.com/p5,from=rss#post5https://bgucfanforum.runboard.com/p5,from=rss#post5This is what I have been able to salvage from the Development threads. If anyone is/was interested, this is what I have. I will post any more if I find any. Feel free to do the same. http://www.golemgame.com/forum/viewforum.php?f=19 developement questions New postby Developerman0579 on Thu Jun 09, 2011 3:31 pm I need to know some things for various reasons. 1: If a mod is made, can the compiled "all" copy be posted first and the source posted later or maybe only post modified files? I need to know this, because posting the source will take me days at home, and this way I can post a runable copy and post the source when I go to town. 2: Development questions section of forum? That's all my questions for now. I think i'm gonna get back to my experiment (Attaching debugger messages to object producer, graph, and function modifier GUI menu ) If successful i'll be getting started on my first mod: logic gates! Beginner OpenGL mistake: GL11.glbegin(GL11.GL_QUADS); GL11.glprint("I am a NOOB!"); GL11.glend(); result: You are a noob. Developerman0579           Posts: 114     Joined: Fri Jul 24, 2009 12:27 am     Location: USA         Private message Top     Report this post     Reply with quote Re: developement questions New postby golems_jacob on Fri Jun 10, 2011 1:58 pm Hey Eric, I'm not really an expert in license stuff, but I just quickly read through the GPL (http://www.gnu.org/licenses/gpl.html) and section 6 ("conveying non-source forms") part c seems to say that it's alright as long as you give a "written offer to provide the Corresponding Source". So I don't think you are strictly required to upload the source code online right as soon as you post your modified version. Just as long as you'll send it to whoever asks. Formalities aside, as long as you upload the source code in a reasonable amount of time, I don't think anyone here would have a problem with it. I was thinking of a development questions section of the forum, but since traffic is so low, I think any questions can just go along with the rest of the development topics. In fact since this forum is really about questions for how to use Golems or make certain things, I think I'll move this topic... User avatar golems_jacob           Posts: 674     Joined: Thu Dec 11, 2008 6:47 pm     Location: Vancouver, Canada         Private message Top     Report this post     Reply with quote Re: developement questions New postby Developerman0579 on Sun Aug 28, 2011 6:13 pm I know I keep asking these type of questions, but the folder structure is messy (takes me 2 min to load the golems-src folder...) I would like to know where to find the graphics calls to JMonkey engine. I would also appreciate if anyone can tell me how to add golems in Netbeans or Eclipse as a project (I am not so good at altering source code without the helping tools in Netbeans). Beginner OpenGL mistake: GL11.glbegin(GL11.GL_QUADS); GL11.glprint("I am a NOOB!"); GL11.glend(); result: You are a noob. Developerman0579           Posts: 114     Joined: Fri Jul 24, 2009 12:27 am     Location: USAnondisclosed_email@example.com (ARKtest)Tue, 09 Oct 2012 12:16:22 +0000